A Robot Named Fight!

Explore a world created by procedural generation in one of the best combinations of video game genres to come along in years. 

“Super Metroid” is one of my all-time favorite games, one of the few titles I have trouble finding fault with. So, when I learned about a game that takes “Super Metroid’s” gameplay and applies it to an endlessly replayable rogue-like model, and that it’s been out since 2017, my immediate thoughts were something along the lines of, “Why didn’t I know about this sooner?”

That game in question is “A Robot Named Fight!”, a procedurally generated exploratory sidescroller that takes cues from games such as “Castlevania” and the aforementioned “Super Metroid”. Developed solely by Matt Bitner as a passion project, it is easily one of the most interesting independent titles of recent memory.

Players quickly learn that the story isn’t very important in “A Robot Named Fight!”. Outside of an opening cutscene detailing that a futuristic society of robots has fallen under attack by monstrous alien force, there is practically no further narrative driving the gameplay. Trust me, that’s not a bad thing, because that means the awesome gameplay is front and center the whole time.

Upon starting a run, players are put in control of Fight and, after a brief explanation of what buttons do what, are sent off to fight back against the Megabeast. Exploring the world and defeating bosses will yield character upgrades that are essential to accessing locked off areas and fighting bigger enemies. These pickups range from utility upgrades that allow Fight to shoot through terrain and see in dark areas, to all new weapons such as rocket launchers, flamethrowers, and railguns.

Since each run in this game is procedurally generated, the items you pick up, and the rooms they appear in, are randomized each and every time you play. Reaching certain milestones within the game also unlocks additional items and areas that will be available in future runs. The rogue-like nature of the game makes dying and restarting far less frustrating than in a more traditional title like this, since it means you’ll always have something different to experience when you inevitably need to restart.

I feel like I’ve only just scratched the surface of “A Robot Named Fight!”. Every time I start a new run in it, the game’s procedural generation keeps surprising me with different level layouts and I’m constantly discovering new things. I can easily see myself pumping more hours into it, and I highly recommend everyone else to try it out as well.

“A Robot Named Fight!” is available on PC and Switch and only costs $12.99. If you’re a fan of games like “Super Metroid” and like procedurally generated stuff as much as I do, picking this up is a no-brainer.

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